Friday, 11 March 2016

New Art Designs By 3D Character Artist Arun Nagar

1. Picking the model from the dust, I did this guy few months back and wanted to start with textures, so here is the first WIP of texture, suggestion would be awesome!!!

(Spec and gloss for the head is still under process and i will add hair cards later.)



2 . It’s time to share one more artwork i did for Bombshell. It's one of boss characters I did and my favorite one. Textured version is a snapshot from the game.








3. Well, since " Bombshell " is released now, it’s time to share some of the artwork I did for the game. It’s one of boss characters i did and my favorite one. Textured version is a snapshot from the game.





Special thanks to my Art director Chris Pollitt for the inputs in this character.

Hope you like and leave some crits here, Thanks!!



If you know more about 3D Character Artist Arun Nagar and want to visit his professional art work visit website www.arunart.com.


Monday, 31 August 2015

ZBrush Art and ZBrush Artist Arun Nagar

ZBrush is an advanced chiseling apparatus that joins 3D/2.5D demonstrating, Texturing and painting. It utilizes a restrictive "pixol" innovation, which stores, lighting, shading, material, and profundity data for all articles on the screen. The primary contest in the middle of ZBrush and more customary displaying bundles is that it is more much the same as chiseling.

ZBrush is utilized for making high-determination models (ready to achieve 40+ million polygons) for utilization in motion pictures, diversions, and movements, by organizations going from ILM to Electronic Arts. ZBrush utilizes element levels of determination to permit stone carvers to roll out worldwide or neighborhood improvements to their models. ZBrush is most known for having the capacity to shape,  medium to high recurrence points of interest that were customarily painted in knock maps. The subsequent cross section subtle elements can then be traded as ordinary maps to be utilized on a low poly form of that same model. They can likewise be traded as a dislodging guide, in spite of the fact that all things considered the lower poly form by and large requires more determination. On the other hand, once finished, the 3D model can be anticipated to the foundation, turning into a 2.5D picture (whereupon further impacts can be connected). Work can then start on another 3D model which can be utilized as a part of the same scene. This element lets clients work with entangled scenes without substantial processor overhead.

Arun Nagar is a best freelancer ZBrush artist . He completed many 3D professional works along with 3d personal work for Arunart.com.

Who is Arun Nagar: Arun Nagar is a 3D character Artist who also has a great experience in Zbrush Art, CG Art, Unreal Engine 4, etc. He has started learning CG Art since July 2008 as a student and professional career as a CG Artist, since January 2010.

Why Arun Nagar:

Arun Nagar has a lot of pros to assist you with your requirements of 3d character artist either for personal interest or business purpose. Some of them are:

1    Profound Professionals
2    Years of hands on experience
3    Expertise in 3D Character Arts, Zbrush Arts, Next-Gen Arts, Game Arts, Unreal Engine 4 artists
4    Huge Clientele

Zbrush Art works which are completed by Zbrush artist Arun Nagar:
(1.)
General Darian
General Darian
(2.)
Fairy Thumb
Fairy

(3.)
(4.) 

For More ZBrush arts visit here www.arunart.com

Wednesday, 27 May 2015

How To Be A Game Artist - 3D Animation and Design

How frequently do we hear people that've vocations grumble about never doing the employment they’re prepared to do? They didn't understand when they get into their picked field that there would be various angles to the occupation.
 

 
The same reason applies to the PC game artist. Before truly looking into the subject a couple would be artists believe it’s only a question of taking a seat and outlining a game and after that placing it into creation and it is prepared to play. It doesn't rather work that way. Let's assume it did there would likely be a much a larger number of games available than they’re as of now are. Computer game artists have such an assortment of employments to do that some of these occupations have really developed into getting to be strengths.

An awesome occurrence of this is the idea artist. As such the thought producer. It is his business to be innovative and cook up the few characters and the sorts of climate it will request. When it is put to paper, it is examined into the PC and its cleaned up applying a product program with these sorts of abilities cause Photoshop for outline. Presently we're still at the unpleasant stage and shading now must be presented.
 
This is the place the surface artist now meets his roll. It’s his business to deliver the surface for the hues, then it moves onto the 3D Model Artist . So where did the part of the feature game artist end? Really, it didn't; the feature game artist would have been doing anybody, some or the majority of the obligations as delineated.

To turn into an idea artist you have to act naturally, you couldn't really take preparing to be one. Basically being on account of it is in light of inventiveness. Nobody could show you to be imaginative, yet they can show you to add to your regular innovativeness. This is typically done by practice and more practice. You can never achieve a level where you could say you've comprehended it all, it just doesn't happen with human expressions. Something else to remember is don't be a copier, be a maker. It doesn't bring much imagination to take a seat and duplicate other work.
 
Be perceptive, watch things how they move, creatures, humanity and even the components. By doing this you'll idealize your abilities in right extents, and skeletal structure. The setting you are going to place your characters is in almost as key as the characters themselves. You’re setting the air, which thusly sets the subject.

You numerous conclude that you wish to spend significant time in 2D or 3D animation, which's extraordinary. It implies you’re going to need to focus the levels of the few games and alter them as essential. You may even have the obligation of that of the Professional 3D artist.

Presently the 3D Character Artist has the employment of Texturing each of the components found in the game as it relates to the 3D articles. This could be incredibly consummated and improved by the utilization of good quality programming intended for this reason.

Friday, 10 April 2015

Freelance Zbrush Artist

Zbrush Artist : Zbrush is best art of the part of artist. if you are interstad in ZBrush arts. you are also looking our blogs. This is an extremely centered learning way focused at upgrading your abilities as a ZBrush character craftsman. In light of the centered way of this learning way, a lion's share of the excercises in this learning way expect that you are as of now acquainted with both moving around in ZBrush Artist and acquainted with fundamental demonstrating work processes. 







 You'll begin with a refresher on some of those fundamental demonstrating work processes before bouncing into excercises that will help you comprehend themes essential to each character craftsman, for example, chiseling human life structures, topology stream and enumerating for an assortment of character sorts.

You Can also visit more Zbrush Artist at Arun Art .

Friday, 3 April 2015

Introduction to 3D character Art

3D art is made by controlling polygon networks and trim them into articles, characters, and scenes. 3D art is utilized as a part of everything from print promotions, to web sites, TV, films, feature amusements, and past. 

All in all, what does it take to be a 3D artist? Indeed, clearly, you must have an eye for art. The vast majority who starts figuring out how to do 3D have a foundation in drawing and portraying. Without a doubt, it's not incomprehensible for 3D studios to contract artists who have no involvement in 3D art, built singularly with respect to the quality of a pencil drawing portfolio. Stone carvers, who were beforehand constrained to animations and acclamation to enter the domain of cutting edge art, likewise, have a tendency to have a simple time making the move to 3D.

Most important character of a 3D Artist

1. Tolerance:-  3D artists need to be tolerant. Numerous fledglings unreasonably contrast themselves with creating artists having years of experience. While it can be an extraordinary help, and the significant wellspring of motivation, to analyze another's work, don't fixate; 3D art is a various subjects, and obliges a great deal of devotion and practice to get worthy results. Some say that 3D is similar to Go, the antiquated session of the procedure: it takes minutes to learn, however a lifetime to ace.

2. Sharp:- 
3D pulls in an alternate type of artist. 3D character artist have a tendency to have a solid foundation in PCs, contrasted with non-computerized artists. Involvement in PC writing computer programs is normal in 3D circles, however absolutely not needed. 3D artists have an eye for point of interest, and are greatly clever and independent. Generally, issues you experience in 3D won't have any similarity in custom art, and maybe nobody around to offer assistance.

3. Diligent work needed:-  In the event that you need something simple, get a pencil and paper and start doodling. 3D art is not about as quick concerning results. One can put in, hours, days, and even weeks, culminating a 3D model before continually moving on to Texturing, movement, or last renders. 3D art is exceptional in that it can oblige an expanding cluster of aptitudes, from attracting to acting, to effectively unite a completed piece. The result is that, entering the 21st century, 3D artist is maybe the most looked for after inventive laborers.

4. Tolerating of feedback:-
  In the end you'll feel spurred to present your art for survey of different artists. 3D artists can nitpick like nobody else on the planet, so be arranged to have even the scarcest mistakes indicated out you in demanding point of interest - particularly in case you're endeavoring to reproduce anything remotely reasonable. On the off chance that you plan to work in a studio one day, your capacity to acknowledge feedback in step will be significant to the general achievement of the group.

Types of 3D Art

As said prior, 3D is an expansive subject, and a commonplace completed picture will be made out of a few - maybe handfuls - of hours of work in a show of aptitudes. What takes after being a review of the subjects you'll have to figure out how to be a balanced 3D artist.

Demonstrating - No, you won't be strutting your stuff on the catwalk at any point in the near future. At any rate, I trust you won't. Demonstrating is the demonstration of making a 3D lattice, whether the final result is a bug-looked at outsider or a teacup. How you become acquainted with complete model depends to a great extent on the strategies that sound good to you.

Movement - Animation is the procedure of taking a 3D article and getting it to move. Movement arrives in a couple of diverse flavors. There's keyframe activity, where the illustrator controls the items on a casing by-edge premise, like an old hand-drawn cartoons. Different strategies for movement incorporate setting questions on splines and setting them to take after the way of the bend, or importing movement catch information and applying it to a character apparatus. Yet another approach to vitalize is to utilize your 3D application's inherent material science motors, for example, when your scene obliges that questions fall.

Texturing - Texture artists make models look lovely. Without a surface art, everything will be varieties of strong hues. The most well-known and exact approach to make a surface of a model is to "unwrap" the cross section (straighten it out) and paint over it in an application, for example, Photoshop. The last surface is then "wrapped" over the first work once more. Contingent upon how a model is made, every segment may have its own composition, i.e., a different surface for hands, one for arms, and one for the middle of a character, all made to mix together consistently.

Rendering - Rendering a picture is normally the last venture in any work process pipeline, and is maybe the most essential part. It is a step regularly neglected or sparkled over by learners, who are more centered around making models and invigorating them. There are numerous angles to making a decent last render of a scene, including consideration regarding a cam arrangement, lighting decisions which may influence mind-set and shadows, reflections and straightforwardness, and the treatment of embellishments, in the same way as liquids or gasses.

Everything else - There are numerous different angles to making a decent last item. Scenes must be effectively arranged, general meeting expectations from a pressurization rendering, or a brisk pencil sketch. Character models must be appropriately fixed for activity, an art all by itself. In numerous huge 3D organizations, there may be a modest bunch of artists whose sole object is to apparatus up models made by modelers for the artists to work with. At long last, most real programming bundles permit expansions to the base program as plugins. Developers may fabricate in highlights important to finish a particular scene or style of liveliness.

Visit More Professional Art work of Arun Art : Click Here